Thursday, 31 July 2014

Let the rigs begin

My first attempt at rigging a human head.

It involved using bones and some controls for eyebrows and jaw. and creating blend shapes to achieve a few emotions. The model I rigged is "Samuel" by Leah Apanowicz, found on Creative Crash at

What I've learned:
Lots about skinning and weights due to the huge poly count on the model.
How to build a basic facial rig and model the blend shapes using the sculpt tools to enhance it.
How to link blend shapes to a GUI for ease of access.
How to link blend shapes to the jaw controller to create accurate skin stretching.

Next step is to find a lower res model and try again, this time rigging the entire body and a full range of emotions along with all the controllers I can think of.

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