Monday, 17 June 2013


Got a ball with a tail on it now, moving up in the world. Task was to make him jump across the screen with any actions we wanted. My original idea of having him balance on his tail wouldn't work no matter how hard I tried, sometimes the rig just wont let you, lesson learned, don't spend hours trying to make it work.

Friday, 14 June 2013


Still animating a load of balls but at least now we've moved on to adding some character to them....

Next update will be the last for a while as I'll be working on top secret project X    o.O

Thursday, 13 June 2013

More Balls...

Had some extra time so managed to get a more dynamic version of the 3 balls falling. I let the beach ball drop first this time so that everything else in the scene reacts to it. Had a bit of fun with it as I had already got the basics of the exercise down.

We also did a pendulum exercise, showing secondary action on the hanging chain. It reminded me of an obstacle from a simple game so I added in a buzz saw for extra effect.

Wednesday, 12 June 2013

Life: In the real world

Now that college is done n dusted its about time i went n did some real work. Starting this week I'm doing an internship with Giant Creative in Dublin.
We're currently going back to basics so I should be able to post up a few exercises over the next two weeks.
First on the list is a combination of 3 differently weighted balls interacting with each other. A football, beach-ball and cannon ball.

Fun exercise, it's years since I've done any bouncing ball stuff, but we gotta get the basics right before we can go on.
Stay tuned for more updates...