Tuesday, 7 January 2014

Last chicken in Superquin

Looks like he just made it out in time, thankfully, they can do wonderful things with wigs these days. Tried animating this chicken, was tricky enough, different mechanics to a bipedal run. Turned out to be quite similar to the back legs of the horse.


Thursday, 2 January 2014

Merry New Year!

Back today after a not quite long enough Christmas break, never is though. I started animating this on the day of our Christmas party, a common enough sight all around the world at this time of year. Now that the hangover has subsided I've polished the animation off and done some basic lighting in the scene.




Wednesday, 18 December 2013

Never underestimate the power of the sneaky

As much as I was dreading revisiting the sneak, I think this worked out quite well, and I actually enjoyed animating it. 2 days left before we break up for Christmas. Looking forward to the break, I think that this'll be it for walk cycles for a while anyway, gonna get back into some acting pieces


Tuesday, 17 December 2013

Hop, skip and a step

This one took the guts of 2 days to complete Thankfully, with a fresh-ish head on me (and a belly full of burrito) this afternoon I managed to fix the issues that I couldn't figure out yesterday. Huge amount of overlapping action in it, it's the first project I've ever done in 2D and 3D where the 2D version was easier, so many rotations to deal with.


Just say neigh

Man this one took a lot longer than I'd hoped. Started workin on a skip and decided I would take a break from it and try something a bit easier, like I dunno, my first real attempt at a 4-legged walk. I mean what could possibly go wrong? I did a run cycle with a cheeta over a year ago, but with a walk there seems to be a lot more going on, or its slower so you can get away with way less mistakes. Think I've managed to get this one working, will deffo try and do another few of these, so many differences between them and a normal biped walk.


On a side note, I have no idea why all my new thumbnails are coming out pink

Thursday, 12 December 2013

Sad Walk

Decided to try and animate a few different walk cycles to get used to the rigging system used in Piranha Bar. Here's my attempt at a droopy sad walk


Thursday, 5 December 2013

Sleepy Emotional Sack


Waiting around for some work today so I decided to revisit the old college exercise, this time in 3D. this project can be a lot of fun, the lack of controls and detail in the model makes it more challenging to get across the emotions of the character